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NPC Generator

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Advanced [show]


Theobald Harlow, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright brown suits and hats. His chestnut hair has been sun bleached extensively. He has several tiny jet earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 10th year, his parents were killed by a dire rats raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies, Family. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Theobald Harlow, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 14 (+2)17 (+3)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hubert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Hubert was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better kind of golem.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Selfish. Bonds: Poor, Adventurer, Military. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Hubert Ainsworth, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Amethyst (140 gp). Peridot (80 gp). Banded agate (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair has been sun bleached extensively. His half smiles and violet eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: Randal was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Attractive, Job, In love, Religious. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Randal Tindall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 6 (-2)14 (+2)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Robert Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his red boots flare out at the collars. He is bristling with hidden weapons, mostly shortspears and tridents. His brown hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also hits on women, regardless of circumstances.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Has a crush, Family. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Robert Nibley, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Deep green spinel (100 gp). Alexandrite (700 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His blonde hair is knotted and matted. This blue eyed northerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small island village. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kyle's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Kyle Benson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Onyx (30 gp). Banded agate (12 gp).


Social Check DCs

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