Gerard Dayton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. He keeps his brown hair in a flapper bob. His eyes are likewise brown. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and he seems to be bored by most things
Flaws: Mundane, Addict, Antagonistic, Racist. Bonds: Poor, Attractive. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Don Darby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. His hair is white, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Don was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and to get a good night's sleep
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Rich, Family. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 16 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 44000 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver chalice with lapis lazuli gems (180 gp). Sapphire pendant on gold chain (800 gp). 1 Spyglass. 1 Magnifying glass. 1 Small steel mirror. 1 Masterwork manacles.
Bertram Trollope, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Fletcher, who enjoyed hunting, Bertram was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He's in love; and he wants to get laid
Ideals: Fighting, Extrovert. Bonds: Rich, Has a crush, Nature. Occupation: Junk Dealer
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp.
Reynard Reid, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is muscular with a powerful set of arms. His white hair is cut short. His green eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted arcane powers by his dying brother.
Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Pacifist, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Trey Alby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes and a green hat with a brown feather.
Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Opinionated. Flaws: Insane. Bonds: Rich, Slave, Criminal record. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 7 (-2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
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