Norman Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He likes to wear tan tank tops with black pants. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Norman was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Optimist. Flaws: Insane, Ugly, Secretive. Bonds: Job. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Aquamarine (600 gp). Deep green spinel (100 gp). Red-brown spinel (100 gp). 3 Acid flasks. 2 Antitoxin. 3 Acid flasks.
Adelard Morley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear white clothing when he does not wear armor and is in decent physical shape. His Stetson hat is riddled with cuts and holes. He has amber eyes and a white hat with a brown feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Disciplined, Professionalism, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Masseuse
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp).
Roger Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting brown shirt and pants. He has styled his golden hair well, parting it to the right. This gray eyed northerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 3 years.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Immigrant, Nature, Job. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1700 sp. Lapis lazuli (5 gp). Citrine (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Arnold Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Slave, Nature. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 700 sp.
Lance Cason, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and carries greataxes. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Philantrophist. Bonds: Religious, Enemies. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
