Chad Alston, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a simple yellow robe with brown stripes complete with hood. His right leg appears badly burned and disfigured. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Optimist. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gerald Richie, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears a robe, a symbol of the sun god around his neck, and a sai on his belt. His brown hair is kept up in a ponytail inside a small hat. His gray eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To share knowledge with the world; and expand his business
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Gomory Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His brown eyes peer out from beneath his feathered black hat.
Personality: Calm and collected, he is a well trained Engraver. He enjoys reading and quiet.
History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 10 years.
Motivation: He is a bit of a kleptomaniac; and to share knowledge with the world
Ideals: Logical. Bonds: Job, Nature, Rich, Criminal record. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Odo Kimberley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: He's looking for his big break.
Flaws: Insomniac, Selfish, Shy. Bonds: Mentor, Adventurer. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: Amber (100 gp).
Jocelyn Ryland, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly silver, has prominent grey streaks. This amber eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: The child of a Farmer, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his music dream.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Athletic, Artistic. Flaws: Depressed, Addict. Bonds: Nature, Adventurer. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 8 (-1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
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