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Advanced [show]


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a tan coat with blue slacks. He has wavy black hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Sailor.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Gerard Addington, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anthony Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown coat over a red low-cut shirt, and a feathered hat upon his head. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: A powerful brothel owner made him what he is. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: He feels kind of lost in life.

Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Mentor. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Anthony Branson, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 5 (-3)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roger Ashton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Dilettante, Roger learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Roger Ashton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


William Oakes, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a black costume with the symbols of luck on his torso. He keeps his auburn hair in a flapper bob. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.

History: William was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: He seems to be bored by most things.

Flaws: Mundane, Fearful. Bonds: Attractive, Poor, Job. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

William Oakes, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 8 (-1)13 (+1) 17 (+3)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Solid gold idol (500 gp).


Social Check DCs


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red, silky, and of moderate length. This green eyed westerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Sellsword, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the large cave and found the beat up hammer and armor he uses now. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Impeccable. Bonds: Rich, Attractive, Military, Nature. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Gerald Carlton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 14 (+2)11 (+0)
Skills History +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Tourmaline (100 gp). Red spinel (100 gp).


Social Check DCs

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