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NPC Generator

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Advanced [show]


Anthony Nash, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy red pantaloons and a violet scarf. His moppish white hair is in a traditional bowl cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his brother before him, after school he went straight into learning to become a Servant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anthony Nash, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 7 (-2)17 (+3)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 4 Antitoxin. 4 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long silver beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: Gilbert was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Philantrophist, Persistence. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Gilbert Barclay, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +4

Possessions: Golden pearl (160 gp).


Social Check DCs


Adam Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. His chestnut hair is knotted and matted. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: He got into the Knight business at a young age. His childhood dream was to be a Dilettante, but he was a colossal failure. He was granted necromantic powers by his dying brother.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and many brigands want him driven away

Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Adam Ashton, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 4 Alchemist’s fire.


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair, while still mostly black, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Immigrant, Adventurer, Criminal record, Military. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Bertram Abram, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)7 (-2) 12 (+1)9 (-1)
Skills Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 30 pp. 1 Simple lock.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He keeps his golden hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Bonds: Rich, Attractive, Guardian, Adventurer. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Gilbert Beitz, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)6 (-2) 16 (+3)14 (+2)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Jet (150 gp).


Social Check DCs

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