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NPC Generator

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Advanced [show]


Peter Milton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Sailor does. His auburn hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Peter was raised in a hard working conservative environment. A gifted student he started as a Mortician, but he got bored and became a Sailor. He inherited the family business which he has now maintained for 15 years.

Motivation: Doesn't want to be a Sailor and was forced into it by his family.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Peter Milton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Diggory Churchill, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this southern man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is knotted and matted. His eyes are hazel and beady.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Diggory Churchill, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +6, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Alex Deighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. With a patchy golden beard and wild golden hair. He has a dull look in his violet eyes.

Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Alex and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Antagonistic, Depressed. Bonds: Military, Poor. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Alex Deighton, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Reynard hails from a village terrorized by illithids. A gifted student he started as a Navigator, but he got bored and became a Performer. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Joker. Flaws: Insane. Bonds: In love, Enemies, Job. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Reynard Abram, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Apothecary. His moppish silver hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the east. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east to a Apothecary, Trym learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Athletic, Pacifist, Logical. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Trym Harper, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 2800 sp.


Social Check DCs

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