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NPC Generator

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Advanced [show]


Odo Cooper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a black and tan handkerchief worn on his right side. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: To protect his home; and he is unsatisfied with his job

Flaws: Secretive, Hedonist. Bonds: Mentor, Job, Guardian. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Odo Cooper, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 3 (-4)16 (+3)
Skills Arcana +4, Medicine -2
Senses Passive Perception 6
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork manacles. 1 Crowbar.


Social Check DCs


Norman Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a black suit, grey shirt, and tan tie. He wears a Stetson hat to cover his moderate length golden hair. He has a dull look in his violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Norman Hastings, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)18 (+4)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life

Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Religious, Enemies. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Randal Brandon, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Silver ewer (70 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (900 gp).


Social Check DCs


Robert Dalton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a blue tunic with brown highlights, and long black pants that bunch up around his shoes, and his gloved hand is found clutching a quarterstaff. His white hair is slicked back into a classic pompadour. He has gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He has worked as a Sellsword like his father before him.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and a strong sense of loyalty to human people

Flaws: Depressed, Racist. Bonds: Criminal record, Poor, Job. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Dalton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)18 (+4) 9 (-1)10 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 9
Languages Common, Infernal, Terran, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Amber (120 gp). Citrine (50 gp). Pink pearl (120 gp).


Social Check DCs


Patrick Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He sports pastel clothing, slightly heavier than average wear. His long red hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Rich. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Patrick Middleton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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