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NPC Generator

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Advanced [show]


Bernard Haley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Bernard hails from a village terrorized by gnolls. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and someone believes him a fraud

Ideals: Optimist, Artistic. Flaws: Ugly, Racist. Bonds: Enemies, Family. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Bernard Haley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)18 (+4) 9 (-1)16 (+3)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with blue highlights, and long green pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Trey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Seeks redemption; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Attractive, Rich, Family, Job, Criminal record. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Trey Stapleton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 17 (+3)9 (-1)
Skills Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Shane Deighton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of sais, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Mortician, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Fighting, Joker. Flaws: Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Shane Deighton, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 9 (-1)13 (+1)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Violet garnet (200 gp). Azurite (6 gp).


Social Check DCs


Gerard Davenport, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: Gerard was born in the west. At a young age he loved to build and create. He worked as a nervous Animal Trainer and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Gerard Davenport, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 17 (+3)13 (+1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered pastel stockings. He is physically well-built. He keeps his red hair in a flapper bob. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Addict, Disease, Insomniac. Bonds: Attractive. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Kelsey, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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