Conrad Abram, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. He keeps his long black hair kept up in a rat tail. His gray eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Persistence. Bonds: Attractive, Nature. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Drogo Preston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is renowned for his bright white suits and hats. His long black hair reaches down to his waist. This gray eyed northerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: He was raised in a white middle class family as the only child. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Drogo's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and he seems to be bored by most things
Ideals: Artistic. Flaws: Shy, Mundane, Antagonistic. Bonds: Job. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp. 1 Disguise kit.
Godfrey Presley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears just a white suit and is in decent physical shape. His tied-back hair is chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.
History: Godfrey hails from a village terrorized by orcs. He moved out west to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by orcs. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Greedy, Impulsive. Bonds: Enemies, Criminal record, Job. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: Chrysoberyl (160 gp).
Gomory Reid, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: Gomory was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. Some 3 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Expand his business; and an old rival family wants him found
Flaws: Ugly, Insomniac. Bonds: Job, Family, In love. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +6
Possessions: 400 sp. Amber (80 gp). 2 Acid flasks. 1 Holy water.
Balimaar Sydney, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Balimaar was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur, Joker. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
