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NPC Generator

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Advanced [show]


Percival Beckwith, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and a wedding ring on his left hand. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: In love, Nature. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Percival Beckwith, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adam Cromwell, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His hair is long and chestnut with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Humans.

History: Adam was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.

Ideals: Persistence. Flaws: Addict, Racist. Bonds: Job. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Adam Cromwell, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long green pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Disease. Bonds: Family, Poor. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Rutherford, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)14 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His hair is white and curly. His eyes are green and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his singing dream.

Motivation: A deep hatred of illithids; and he is compelled to act according to his religious beliefs

Ideals: Joker, Artistic. Bonds: Religious, Rich, Enemies. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Guy Hallewell, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and brown robe with the hood down, and he perpetually has his axe ready. He keeps his long golden hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Guy will drive conversation. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Fighting, Extrovert, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Guy Blankley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)8 (-1) 18 (+4)13 (+1)
Skills Insight +6, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs

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