Arnold Van Es, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His red hair is still thick. His eyes are violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Philantrophist, Artistic, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 200 gp. 1 Good lock. 1 Silver holy symbol.
Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in an above average manner. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Dean Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. He receives visions of the future at random moments
History: Dean was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Gifted, Persistence. Flaws: Hedonist, PTSD. Occupation: Mortician
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 12000 cp. Azurite (7 gp). Rose (60 gp).
Gomory Vance, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes lackadaisically let the world flow into them.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Sage.
Motivation: Sabotage a competitor; and expand his business
Flaws: Insane, Fearful, Ugly. Bonds: Poor, Immigrant, Job. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 300 gp.
Anselm Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His white hair is singed and shortened. His violet eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Shoemaker in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: To be a Animal Trainer again.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 3 (-4) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Jasper (30 gp). Golden pearl (60 gp).
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