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NPC Generator

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Advanced [show]


Nicholas Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Stableman, but he got bored and became a Interpreter. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Nicholas Thorpe, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Roger Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his black robe, and sports empty pouches on his belt. His hair is always cut to a buzz. He has gleaming, smiling green eyes.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert, Artistic. Bonds: Enemies, Adventurer. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Roger Beckwith, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 3 Thunderstones. 1 Everburning torch.


Social Check DCs


Bernard Astley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a faded coat and loose pants complete with feathered hat. He has styled his golden hair well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Bernard embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Bernard was born the youngest of three triplets. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Family. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Bernard Astley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Thomas Alby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly golden, has prominent grey streaks. He has brown eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Bonds: Rich, Military. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Thomas Alby, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 700 sp.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful brothel owner made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Criminal record, Mentor. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Trym Eastaughffe, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp.


Social Check DCs

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