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NPC Generator

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Advanced [show]


Arnold Emsworth, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears a robe, a symbol of the sun god around his neck, and a sai on his belt. He has no hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Arnold will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Emsworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5

Possessions: 400 gp. 1 Masterwork manacles. 1 Good lock.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the north. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Gifted, Opinionated, Entrepeneur. Bonds: Poor, Family. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Theobald Dumph, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)7 (-2) 16 (+3)13 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40000 sp. Banded agate (8 gp). Lapis lazuli (8 gp). Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greasy and uncared for. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Hugh Denholm, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Sard (60 gp). Chrysoberyl (40 gp). Black opal (500 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears light armors faded through time and improper care. He has done his best to style his red hair to look like a famous performer. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: William lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: An old rival family wants him found.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

William Tinley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 6 (-2)10 (+0) 15 (+2)13 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 400 gp.


Social Check DCs


Drogo Wesley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is brown and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Drogo was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Entrepeneur. Bonds: Rich, Job, Family. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Drogo Wesley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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