Manfred Nibley, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man wears a fancy grey suit. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 6 (-2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Buckler. 1 Darkwood Shield.
Drogo Charlton, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man wears a white collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his silver hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of western immigrants he idolized his father. Drogo was born on a far western forest where he grew up under the tutelage of his father, an expert Barkeep. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: To be a Banker again; and wants to open a new tavern
Ideals: Athletic, Logical. Bonds: Job, Immigrant. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. Aquamarine (500 gp).
Anthony Enfield, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. This violet eyed southerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.
History: He was born to loving parents in a slum to the south. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He has drifted from career to career and currently works as a Armorer.
Motivation: He is unsatisfied with his job; and retire the richest man in the south
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Hubert Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long chestnut hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his top black hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Tailor soon after.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Bonds: Job, Immigrant, Attractive. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. Black pearl (300 gp). Black pearl (300 gp). Smoky quartz (70 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His white hair is thinning but still full. His face is scarred and worn.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: He was always a brilliant, if unscrupulous mind. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He is untrained/undisciplined, which makes him dangerous.
Motivation: Further expansion of business; and to be a bounty hunter again
Ideals: Logical. Flaws: Ugly, Hedonist, Insane. Bonds: Job. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1500 sp. Violet garnet (200 gp). Bloodstone (50 gp). Moonstone (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
