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NPC Generator

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Advanced [show]


Hunter Prescott, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears white cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His white hair is styled in orderly dreadlocks. His eyes are green.

Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to loving parents in a slum to the west. His father was a soldier and died while he was still young. Hunter was left his father's suit of armor and trained in its use and care. He has never given up on his writing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Slave, Poor, Military. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Prescott, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)12 (+1) 5 (-3)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3000 cp. 1 Bullseye lantern. 1 Crowbar.


Social Check DCs


Alexandre Washington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair is black and very short. He wears large thick round spectacles.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast plains. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Artistic, Impeccable. Flaws: Addict, Fearful. Bonds: Nature. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Washington, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)8 (-1) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Hubert Burton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is white, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Addict. Bonds: Attractive, Criminal record, Military, Job, Family. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Hubert Burton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 13 (+1)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is kept up in a ponytail inside a small hat. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Wymar Woods, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)7 (-2) 15 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Manfred Brixton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Manfred Brixton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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