Raymond Shipley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he usually wears his grey robe and has his shield always slung over his shoulder. He has moderate length golden hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Insomniac, Mundane. Bonds: Criminal record. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. Rock crystal (40 gp). Alexandrite (600 gp). 1 Masterwork Common Melee.
Percival Emsworth, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. His hair is brown and curly. His eyes are gray and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.
History: He was born in a small forest village. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Addict, PTSD. Bonds: Nature. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 sp.
Hunter Quinton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His white hair is smooth and relatively long. His violet eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 30 pp. 1 Average lock.
Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit, and carries halberds. He keeps his red hair in a flapper bob. His brown unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, In love, Religious. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Charles Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a worn and beaten armor. His long black hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Charles hails from a village terrorized by brigands. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He now owns his own business.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
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