Kyle Compton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. His silver hair is knotted and matted. His brown eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of specialists.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Flaws: Terse, Secretive. Bonds: Poor, Adventurer, Family. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Raymond Stanton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is well dressed, constantly wearing a white suit, brown shirt, and black tie. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His green unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Raymond hails from a village terrorized by illithids. Like his father and his brother before him, after school he went straight into learning to become a Junk Dealer. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: A deep hatred of illithids; and to be a bricklayer again
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 48000 sp.
Henry Carlton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man is constantly adorned with expensive silk clothing, often dyed in bright red and green, and wears rings and necklaces with large, colorful gems. His long chestnut hair reaches down to his waist. He has blue eyes and a red hat with a green feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born in a small mountains village. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: To be a Cook again.
Ideals: Artistic. Flaws: Emotional. Bonds: Rich, Family, Nature, Job. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp.
Guy Hampton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His black hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Spy, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Revenge; and further expansion of business
Ideals: Professionalism. Bonds: Job, Immigrant, Enemies. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Celestial, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. 1 Half-Plate.
Geoffrey Hastings, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. He has several tiny amethyst earrings on each ear.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Professionalism, Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!
