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Advanced [show]


Guy Middleton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his rapier. His golden hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Pacifist. Flaws: Secretive. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Guy Middleton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 8 (-1)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anthony Sheldon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Glassblower. His hair is auburn and curly. He has a dull look in his gray eyes.

Personality: Anthony hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has all his life been fascinated with music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Anthony Sheldon, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his father.

History: Gifted from a young age, Guy studied abroad. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Guy's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Guy Atterton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 13 (+1)7 (-2)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Dustin Barclay, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His moppish golden hair is in a traditional bowl cut. His violet eyes lackadaisically let the world flow into them.

Personality: Dustin hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dustin Barclay, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Banded agate (15 gp). Azurite (15 gp).


Social Check DCs


Don Alston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His Stetson hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Don Alston, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 11 (+0)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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