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NPC Generator

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Advanced [show]


Anselm Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His skin is fair and his fingers are delicate and long. His broad hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Lester, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Spy uniform. His moppish black hair is in a traditional bowl cut. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Mortician profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Spy soon after.

Motivation: Sabotage a competitor.

Ideals: Athletic, Justice. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Spy

Voice: German accent

Attributes [hide]

Patrick Garrick, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Lance Mori, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple green robe with white stripes complete with hood. His chestnut hair has been sun bleached extensively. He has a dull look in his violet eyes.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Opinionated. Flaws: Fearful, Mundane. Bonds: Poor, Family. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Lance Mori, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Star ruby (500 gp).


Social Check DCs


Robert Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Assassin business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He inherited the family business which he has now maintained for 15 years.

Motivation: Wishes to resurrect an old love; and to be a architect again

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Immigrant, In love. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Robert Blakely, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a lot of dark rich colors, with gold accents. His red hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Gifted, Artistic. Bonds: Attractive, Job, Family. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Richard Rodney, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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