Shane Blakeley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean violet cloak covering his clean studded leather. With a patchy auburn beard and wild auburn hair. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1400 sp. 1 Chain shirt. 1 Masterwork studded leather.
Kyle Holton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair, while still mostly golden, has prominent grey streaks. He wears an eyepatch.
Personality: Eccentric and domineering, Kyle will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Kyle lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Recently he has begun working with bootleggers and crooks.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Family, Criminal record. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Deep green spinel (160 gp). Moonstone (30 gp).
Gunter Browning, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Fighting, Joker, Gifted. Flaws: Impulsive. Bonds: Enemies, Rich. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp.
Bernard Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His brown hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Persistence, Optimist, Artistic. Bonds: Rich, Job. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Buckler.
Gunter Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish silver hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 11 years.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Rich, Job, Guardian. Occupation: Beggar
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp. Lapis lazuli (6 gp). Amethyst (80 gp). Aquamarine (200 gp).
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