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NPC Generator

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Advanced [show]


Randal Thackeray, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail, and carries nunchakus. His black hair is styled in orderly dreadlocks. His gray eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Family. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Thackeray, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)13 (+1) 6 (-2)17 (+3)
Skills Medicine +0, Stealth +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Fire opal pendant on a fine gold chain (700 gp). Gold and topaz bottle stopper cork (800 gp). Solid gold idol (1100 gp). 1 Magnifying glass.


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to protect his home

Ideals: Logical, Gifted. Flaws: Ugly, Mundane. Bonds: Guardian. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Livingstone, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Stealth -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 100 gp.


Social Check DCs


Balimaar Tindall, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a blue poncho over his likewise colored trousers and shirt, he is not a threatening figure. With a patchy chestnut beard and wild chestnut hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero

Flaws: Racist. Bonds: Job, Adventurer, Poor, Criminal record. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Balimaar Tindall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 6 (-2)11 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Amber (40 gp). Silver pearl (40 gp).


Social Check DCs


Percival Alton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple black robe with brown stripes complete with hood. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends; and regain custody of his daughter

Flaws: Ugly, Disease, Insomniac. Bonds: Family, Adventurer. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Percival Alton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gunter Weston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting tan shirt and pants. His hair is always cut to a buzz. His eyes are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.

History: Gunter was born the youngest of three triplets. One day when Gunter was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gunter was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Gunter Weston, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)7 (-2) 10 (+0)9 (-1)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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