Raymond Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He wears his silver hair up in a very large beehive style do. He has several tiny topaz earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Rich, Mentor, Adventurer. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 27000 cp. Sard (70 gp). Banded agate (6 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp).
Simon Rowley, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform. He has a slight overbite and is overall scrawny. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His violet eyes dart from person to person.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: Simon hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Locksmith soon after.
Motivation: Many goblins want him driven away; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Optimist, Logical. Bonds: Job, Enemies, Attractive. Occupation: Locksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Ernest Oakley, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. He wears a small hat to cover his moderate length blonde hair. His gray eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north to a Merchant, Ernest learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20 pp. Red garnet (150 gp). Tourmaline (150 gp). Coral (150 gp). Malachite (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Clerebold Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is braided into rings. His eyes are a pleasant gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Fighting, Athletic, Artistic. Bonds: Job, Nature. Occupation: Tailor
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Eye agate (11 gp). Black pearl (1000 gp). Red-brown spinel (80 gp). Tourmaline (80 gp).
Miles Bentham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is blonde and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them
History: Miles was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor; and expand his business
Ideals: Logical. Flaws: Insane, Shy. Bonds: Job, Nature. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp).
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