Trym Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. He has gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Insomniac, Secretive, Disease, Insane. Bonds: Rich, Has a crush. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Gerald Thackeray, Male Human [Permalink]
Personal [hide]
Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Logical. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Alexandre Asheton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He carries with him a set of longbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Shy, Disease. Bonds: Slave, Rich. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 4000 sp.
Roger Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is still thick. He has violet eyes and a grey hat with a green feather.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.
History: He was always a brilliant, if unscrupulous mind. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 3 (-4) | 11 (+0) |
Senses Passive Perception 6
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Jocelyn Fawcett, Male Human [Permalink]
Personal [hide]
Description: A 5'6" western man, he wears a brown costume with the symbols of magic on his torso. He wears his white hair up in a very large beehive style do. His hazel eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Shy. Bonds: Criminal record, Rich, Job. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!