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NPC Generator

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Advanced [show]


Manfred Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting yellow shirt and pants. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Guard, Manfred learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Guard.

Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Job, Family. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Manfred Clive, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Rhodochrosite (8 gp). 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Norman Kitchur, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He has done his best to style his brown hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: Norman was raised in a hard working conservative environment. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and balancing his hectic life and new crown-heir responsibilities is difficult

Flaws: Insomniac. Bonds: Attractive, Enemies, Job, Nature. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Norman Kitchur, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Athletics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 1500 sp.


Social Check DCs


Shane Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His broad hat is riddled with cuts and holes. This green eyed southerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Shipwright, who enjoyed hunting, Shane was taken on many hunting expeditions. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Emotional, Antagonistic. Bonds: Nature, Adventurer. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Shane Royston, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 6 (-2)12 (+1)
Skills Religion +4
Senses Passive Perception 8
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp. Black pearl (700 gp). Deep blue spinel (700 gp). 1 Smokesticks.


Social Check DCs


Tim Deighton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He is tall, broad shouldered and powerfully built. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Secretive, Depressed. Bonds: Immigrant. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Deighton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 12 (+1)7 (-2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a grey collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Fisher like his father before him.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Gifted. Flaws: Insane. Bonds: Job, Rich, Has a crush. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Balimaar Allerton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)17 (+3) 15 (+2)14 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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