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Advanced [show]


Lance Preston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey tunic with yellow highlights, and long tan pants that bunch up around his shoes, and is pretty ugly. His moppish blonde hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Has a crush, Military, Nature, Adventurer. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Lance Preston, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp. Tourmaline (120 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal England, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is lengthy and is close to two feet long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Fortune-teller, Randal learned a great deal about his father's area of expertise. He worked as a nervous Fortune-teller and found it very stressful. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Randal England, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)7 (-2) 6 (-2)16 (+3)
Skills Intimidation +5, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is matted, messy, and big. His thin eyebrows rest above his beady violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

William Beckwith, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 24000 sp. Violet garnet (600 gp). Sardonyx (80 gp). Black pearl (600 gp). Sard (80 gp). 1 Half-Plate.


Social Check DCs


Guy Conway, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a black coat over a brown low-cut shirt, and a feathered hat upon his head, and his gloved hand is found clutching a longsword. He wears his golden hair down. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Human people.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Attractive. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Guy Conway, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)18 (+4) 15 (+2)9 (-1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Sylvan, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1 Buckler. 1 Chain shirt.


Social Check DCs


Simon England, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His long white hair reaches down to his waist. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Flaws: Ugly, Impulsive. Bonds: Has a crush, Immigrant, Rich. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Simon England, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (9 gp).


Social Check DCs

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