Adam Gracey, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Glassblower. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south to a Glassblower, Adam learned a great deal about his father's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Glassblower.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Deep green spinel (70 gp). Rose (20 gp).
Trey Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. His white hair, when down, is lengthy. His ears are large.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork studded leather.
Heward Trollope, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. He has auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Addict, Impulsive. Bonds: Rich, Nature. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 37000 sp. 1 Minor magic item.
Tim Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, wearing white shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. His moppish black hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He works hard and plays hard.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Tim never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter
Flaws: Hedonist. Bonds: Attractive, In love, Poor, Family. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and dresses like a well dressed Glassblower does. His right leg appears badly burned and disfigured. His auburn hair is knotted and matted. He has gray eyes and a white hat with a green feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2300 sp.
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Their contribution stands as a beacon of hope for all adventurers!