Adam Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple pastel line shooting up and back down. His white hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise blue.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal poetry training, and achieved minor success. After a long history of fighting, Adam and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Slave. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
William Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His black hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Bricklayer profession.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Kody Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His hair is short and auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.
History: Kody was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Locksmith and occasionally as a mercenary.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and he is unsatisfied with his job
Flaws: Hedonist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +5
Possessions: Golden yellow topaz (700 gp). Rose (50 gp). Alexandrite (700 gp). 1 Minor magic item.
Alexandre Reid, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his chestnut hair in a flapper bob. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Glassblower business at a young age. His father was a soldier and died while he was still young. Alexandre was left his father's suit of armor and trained in its use and care. He has achieved small success as a Glassblower.
Motivation: To find somewhere to settle down; and he feels threatened by others
Ideals: Athletic. Flaws: Mundane, Fearful. Bonds: Job, Military. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 25000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Alex Hamilton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His tied-back hair is golden. His eyes are violet and beady.
Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Immigrant, Family. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Heavy steel shield.
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