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Advanced [show]


Don Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His black hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Don was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record, Family. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Marleigh, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)8 (-1) 16 (+3)7 (-2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +2

Possessions: 14000 sp. 1 Hourglass. 1 Masterwork Thieves’ tools.


Social Check DCs


Jocelyn Harrington, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. With a patchy silver beard and wild silver hair. His eyes are violet and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a orcs raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Dilettante.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Jocelyn Harrington, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 70 pp.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of falchions on his belt, each one with a opal on the hilt. He wears a colorful flower in his red hair. He has several tiny opal earrings on each ear.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gilbert was raised in a hard working conservative environment. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in falchion use. He now owns his own business.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Bonds: Attractive, Rich, Enemies, Job. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Gilbert Heiser, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Black star sapphire (800 gp). Fire opal (800 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Drogo Emsworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail, marred by chocolates. He wears a wide-brimmed hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Brewer, but he got bored and became a Doctor. He has since lost track of the people in his past.

Motivation: To be a Brewer again; and to unite with his brother

Flaws: Ugly, Disease. Bonds: Job, Military, Family. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Drogo Emsworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)18 (+4) 9 (-1)15 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 9
Languages Common, Undercommon, Halfling, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Manfred Tattersall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and his gloved hand is found clutching a hand crossbow. He wears his red hair down. His hazel eyes peer out from beneath his deerstalker blue hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: When he was but 6 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Many drow want him driven away; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Manfred Tattersall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)7 (-2) 5 (-3)13 (+1)
Skills Investigation +0, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Average lock. 1 Good lock. 1 Bullseye lantern.


Social Check DCs

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