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NPC Generator

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Conrad Brady, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white shirt with thin green vertical stripes and grey pants. His hair is long and red with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Joker, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Brady, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 6 (-2)11 (+0)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Shane Jacobs, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long golden beard with little hanging trinkets. His thin eyebrows rest above his beady green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Military. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Shane Jacobs, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries scimitars. His long blonde hair is drawn into a two foot long braid. He has a dull look in his blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Rich. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Anselm Colton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)10 (+0) 13 (+1)7 (-2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Blue quartz (6 gp).


Social Check DCs


Adelard Hale, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a black tunic with white highlights, and long violet pants that bunch up around his shoes. His whole body is exceptionally muscular. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.

History: The child of eastern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Immigrant, Job, Attractive, Adventurer, Guardian. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Adelard Hale, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. Red spinel (110 gp). Star rose quartz (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his axe. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long brown beard, and similarly colored long hair. His eyes are amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: Guy was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: Further expansion of business; and expand his business

Ideals: Professionalism, Artistic. Bonds: Job, Mentor. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Guy Nash, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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