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NPC Generator

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Advanced [show]


Tim Beckwith, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His hair is black and very short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Philantrophist, Optimist, Entrepeneur. Bonds: Attractive, Rich, Adventurer. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Tim Beckwith, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Ernest Badger, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His red hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Ernest Badger, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Gomory Watson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Gomory has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Optimist. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Gomory Watson, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. Peridot (70 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Diggory Yeardley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. He wears his black hair up in a very large beehive style do. His hazel eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Unemployed in town.

History: He got into the Unemployed business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: To be a Stylist again.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Diggory Yeardley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 7 (-2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He is physically well-built. He has shaved his head bald. His brown eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants revenge against goblins; and wants to work out more often

Ideals: Athletic, Artistic, Gifted. Bonds: Rich, Attractive, Enemies. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

John Beitz, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)7 (-2) 14 (+2)10 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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