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NPC Generator

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Advanced [show]


Roland Shirley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a brown suit, grey shirt, and violet tie. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant green.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Shy, Ugly. Bonds: Poor. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Roland Shirley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)15 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp. Smoky quartz (20 gp). Citrine (20 gp). Bloodstone (20 gp).


Social Check DCs


Drogo Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is a great chef.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Stableman

Voice: German accent

Attributes [hide]

Drogo Sutton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp.


Social Check DCs


Nicholas Acton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Nicholas never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Nature, In love. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Nicholas Acton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is bald on top and has large white tufts of hair around his ears. His eyes are brown.

Personality: This man loves painting and to teach people painting more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich western family. His arcane abilities were realized during a raid on his village. He has never given up on his painting dream.

Motivation: Expand his business; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Ernest Watson, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 14 (+2)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears rags and sports a simple walking cane. His left leg appears badly burned and disfigured. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Attractive, Mentor. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs

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