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NPC Generator

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Advanced [show]


John Carlton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His long red hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: The child of a Scribe, who enjoyed hunting, John was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He's attracted to the PC; and wants his loneliness to end

Flaws: Mundane, Antagonistic. Bonds: Nature, Criminal record, Has a crush. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

John Carlton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. White pearl (130 gp). Jasper (40 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


William Fulton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and dresses well, wearing black shirts, loose pants, and blazers most of the time. His right hand appears badly burned and disfigured. His silver hair has been sun bleached extensively. His gray unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the east

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

William Fulton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Carlton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are violet.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and balancing his hectic life and new hunter responsibilities is difficult

Bonds: Poor, Immigrant, Has a crush, Job. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Alex Carlton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)16 (+3) 15 (+2)7 (-2)
Skills Deception +0, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Coral (60 gp). Tiger eye turquoise (5 gp). Freshwater pearl (5 gp). Amber (60 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs


Odo Crawford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His long white hair is drawn into a two foot long braid. He has brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast plains. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Odo Crawford, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 17 (+3)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Hugh Blythe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. He has a small bristly mustache and wavy white hair. His eyes are likewise gray.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up scythe and armor he uses now. He was granted psionic powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Philantrophist, Gifted. Bonds: Nature, Criminal record. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Hugh Blythe, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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