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NPC Generator

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Advanced [show]


Gerard Wade, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his club ready. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Locksmith, Gerard learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Gerard Wade, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 17 (+3)8 (-1)
Skills Arcana +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His silver hair is kept up in a ponytail inside a Stetson hat. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Attractive, Rich, Job, Adventurer, Criminal record. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Trym Clive, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 6 (-2)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5

Possessions: 500 gp. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Thomas Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of death around his neck, and a shortspear on his belt. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Athletic, Gifted, Artistic. Bonds: Adventurer. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Snowdon, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 4 (-3)15 (+2)
Skills Acrobatics +3, Medicine -1
Senses Passive Perception 7
Languages Common, Orc, Goblin, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Royston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses like a well dressed Interpreter does. He wears a colorful flower in his silver hair. This brown eyed westerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Everard was raised in a hard working conservative environment. A gifted student he started as a Cartwright, but he got bored and became a Interpreter. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Expand his business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Everard Royston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)18 (+4) 18 (+4)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 14
Languages Common, Aquan, Terran, Abyssal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Fidget, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He sports a long brown beard, and similarly colored long hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

William Fidget, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)4 (-3) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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