Godfrey Morton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a fancy grey suit. He wears his auburn hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He has always had a great fascination with Human culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north to a Stylist, Godfrey learned a great deal about his mother's area of expertise. In his 16th year, his parents were killed by a giants raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: A strong sense of loyalty to Human people; and many giants want him driven away
Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor, Job, Enemies. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Shane Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He prefers to wear green pants and tee shirts, and his gloved hand is found clutching a warhammer. His hair is blonde and curly. He has a tattooed face.
Personality: Shane wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: To unite with his brother; and to reunite with his old friends
Ideals: Disciplined, Gifted. Bonds: Adventurer, Poor, Family. Occupation: Seamstress
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 48000 sp.
Hubert Van Es, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is typically in his Barrister uniform. He is bald on top and has large black tufts of hair around his ears. He wears an eyepatch.
Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Barrister in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He struck the Barrister job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and he is content
Ideals: Gifted. Flaws: Ugly, Insane, Mundane. Bonds: Job. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 200 gp.
William Stafford, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a robe, a symbol of the sun god around his neck, and a shield on his belt. He wears a Stetson hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Gifted, Artistic. Flaws: Insomniac, Fearful. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 60 pp.
Gerard Sherwood, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears brown trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His red hair is cut short. He has a dull look in his hazel eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast desert. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his son; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insomniac. Bonds: Nature, Criminal record, Family. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. Obsidian (4 gp). Aquamarine (900 gp). Aquamarine (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
