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NPC Generator

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Advanced [show]


Rolf Garfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple brown robe with red stripes complete with hood, and is pretty ugly. He sports a flattop hair cut. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Rolf studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Family. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Rolf Garfield, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 8 (-1)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. 2 Acid flasks.


Social Check DCs


Randal Hartford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He wears his brown hair up. This hazel eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Logical. Flaws: Insane. Bonds: Poor, Job, Family. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Randal Hartford, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has a large black mantle and cape that has been intricately interwoven into his green robe. His hair is red and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother.

Ideals: Optimist, Extrovert. Bonds: Attractive, Mentor, Family. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Gerald Rutherford, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)18 (+4) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Clerebold Clapham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black coat over a white low-cut shirt, and a deerstalker hat upon his head. His head has been shaved. He has a dull look in his gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: The child of a Tailor, who enjoyed hunting, Clerebold was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Clerebold Clapham, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (15 gp).


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and dresses in collared shirts and wears a proper scarf over his head. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal singing training, and achieved minor success. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Graeme, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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