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NPC Generator

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Advanced [show]


Henry Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Opinionated. Flaws: Impulsive, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Henry Bradley, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Stanton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in earthy colors with a black and green handkerchief worn on his right side. His white hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gomory was raised in a hard working conservative environment. His childhood dream was to be a Cartwright, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Job, Rich. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Gomory Stanton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 5 (-3)9 (-1)
Skills Insight -1
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Thomas Clive, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He has a long golden beard with little hanging trinkets. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Thomas was born in the north. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Apothecary.

Motivation: Expand his business; and sabotage a competitor

Ideals: Persistence, Gifted. Flaws: Forgetful. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Thomas Clive, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Kendall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant brown.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Baker, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Flaws: Impulsive. Bonds: Slave, Enemies, Poor. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Kendall, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (12 gp).


Social Check DCs


Guy Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a fancy green suit. His black hair is still thick. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Attractive, Enemies, Poor, Criminal record, Adventurer. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Fidget, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +6, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2

Possessions: 200 gp.


Social Check DCs

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