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Advanced [show]


Nicholas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise green.

Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants his loneliness to end; and doesn't want to be a healer and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Family, Has a crush. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Nicholas Birkenhead, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 5000 cp. Alexandrite (300 gp). Sardonyx (30 gp). Deep blue spinel (300 gp).


Social Check DCs


Heward Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His auburn hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Insane, Addict. Bonds: Criminal record. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Heward Walcott, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 7 (-2)6 (-2)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Diggory Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Detective. His chestnut hair is kept up in a ponytail inside a feathered hat. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and to be a map maker again

Flaws: Shy. Bonds: Job, Attractive, Family, Poor. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Diggory Ashton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 14 (+2)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Holy water. 1 Alchemist’s fire.


Social Check DCs


Hubert Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy brown hair. He has blue eyes and a grey hat with a green feather.

Personality: He loves telling others what to do and how they should feel about things. Hubert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and to unite with his sister

Ideals: Opinionated, Artistic. Bonds: Attractive, Family, Job. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Budd, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 11
Languages Common, Infernal, Giant, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. With bright golden hair and a scraggly beard. He has hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: Lance hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by orcs. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Many orcs want him driven away.

Flaws: Antagonistic, Insomniac, PTSD. Bonds: Enemies. Occupation: Server

Voice: Shortens vowels

Attributes [hide]

Lance Shirley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)10 (+0) 10 (+0)12 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Smoky quartz (50 gp). Silver pearl (70 gp).


Social Check DCs

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