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Advanced [show]


Wymar Barney, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a grey suit, black shirt, and blue tie, he is not a threatening figure. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Wymar was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Navigator for hire.

Motivation: To be a Stableman again; and he's in love

Ideals: Joker. Flaws: Fearful. Bonds: Job, Nature, Has a crush. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 5 (-3)10 (+0)
Skills Perception -1
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. He has had some formal writing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and to share knowledge with the world

Ideals: Professionalism, Justice, Artistic. Bonds: Attractive, Mentor. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Shane Barclay, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 15 (+2)18 (+4)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Badger, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a tight fitting grey shirt and pants, marred by beers. His long red hair reaches down to his waist. His eyes are likewise amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out west to avoid the crime he committed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Selfish, Insane, Mundane. Bonds: Criminal record. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Bertram Badger, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Godfrey Kinsley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. He keeps his white hair in a flapper bob. He has green eyes.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Godfrey began to lead the lost caravan. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military, Enemies. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Godfrey Kinsley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Milton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is wearing a perfectly clean shirt and pair of pants. His silver hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Animal Trainer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. During his travels, Frederick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frederick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frederick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Justice, Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Frederick Milton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)7 (-2) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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