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Advanced [show]


Gilbert Brent, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears light armors faded through time and improper care, marred by beers. His black hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Brent, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Amber (90 gp). Alexandrite (1100 gp). Moss agate (11 gp). 3 Holy water. 4 Acid flasks. 3 Holy water. 3 Holy water.


Social Check DCs


Hunter Astley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a desert tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Addict, Antagonistic, Forgetful. Bonds: Rich, Nature. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Hunter Astley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Deep green spinel (100 gp). Black pearl (700 gp). Aquamarine (700 gp).


Social Check DCs


Percival Compton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He sports a long golden beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: He was born on a small isolated farm. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Nature, Religious. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Percival Compton, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp. Lapis lazuli (4 gp).


Social Check DCs


Gomory Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. He has styled his white hair well, parting it to the left. His eyes are blue and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in the north to a Sage, Gomory learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Sage. He now owns his own business.

Motivation: To be a Laborer again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Ashley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Clerebold Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. Beneath his clothing is a huge mess of scar tissue. His silver hair is heavily combed to the right. His eyes, though not visible through his cowl, are amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Barkeep, Clerebold learned a great deal about his mother's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Barkeep job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Emotional, Fearful. Bonds: Slave, Rich, Job. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Clerebold Garrick, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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