Charles Shelby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: A deep hatred of brigands; and he is content
Ideals: Justice. Flaws: Mundane. Bonds: Rich, Immigrant, Family, Enemies. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 4 Alchemist’s fire. 3 Holy water. 1 Tanglefoot bags.
Chad Law, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean pastel cloak covering his clean studded leather. He has a golden handlebar mustache and slicked back golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. When Chad reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Actor.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Gifted. Flaws: Forgetful. Bonds: Military, Job, Family. Occupation: Actor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Kody Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a brown deerstalker hat and brown clothes. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of men and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and many gnolls want him driven away
Flaws: Shy. Bonds: Attractive, Poor, Job, Enemies. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Jocelyn Middleton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is typically in his Fletcher uniform. He is an epitome of beauty. He has a long chestnut beard with little hanging trinkets. His green eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.
History: The child of eastern immigrants he idolized his father. He was an apprentice working in his father's forge. He has worked as a Fletcher like his father before him.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult.
Flaws: Sensitive, Impulsive. Bonds: Job, Attractive, Immigrant. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp.
Roger Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man has a large white mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized ruby on his right hand. His blonde hair is lengthy. His eyes are likewise green. His teeth are white and perfect.
Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Insane. Bonds: Rich, Attractive, Mentor. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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