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Advanced [show]


Rolf Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His chestnut hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Mentor, Religious. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Rolf Coombs, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)14 (+2) 13 (+1)4 (-3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicholas Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long red beard, and similarly colored long hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: To reunite with his old friends; and he is wracked by social anxiety

Ideals: Joker. Bonds: Attractive, Immigrant, Poor. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Nicholas Walpole, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 5 (-3)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 7
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Ridley, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears a simple green robe with violet stripes complete with hood. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Joker, Optimist. Bonds: In love, Rich, Nature. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Trym Ridley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theobald Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His moppish golden hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: Eccentric and domineering, Theobald will drive conversation. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Mason again; and expand his business

Ideals: Extrovert. Flaws: Impulsive. Bonds: Adventurer, Nature, Job. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Harrington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)17 (+3) 18 (+4)10 (+0)
Skills Medicine +6, Stealth +1
Senses Passive Perception 14
Languages Common, Gnome, Giant, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a sai on his belt. He is physically well-built. His silver hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Impulsive, Secretive. Bonds: Nature. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Don Deighton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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