Conrad Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a yellow hat with a green feather.
Personality: He dislikes all the random violence that takes place in the west. Further he is a bit of a stoner and is frequently out of it.
History: Conrad was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He became a Crown-heir soon after.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and to be a cartwright again
Ideals: Pacifist, Persistence. Flaws: Addict. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Manfred Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries nunchakus. His brown hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes dart from person to person.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.
History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 11000 cp.
Theobald Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy brown hair. He wears a mask on his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He uses divination through singing.
History: He got into the Sage business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Bonds: Adventurer, Attractive, Job, Rich. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 11000 cp.
Charles Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Doctor. He is bristling with hidden weapons, mostly rapiers and nunchakus. His golden hair is singed and shortened. He wears a mask on his face.
Personality: He is overprotective of those who hire his services. His job bores him to no end. He has decided to make it more interesting.
History: Charles was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has drifted from career to career and currently works as a Doctor.
Motivation: Meet up once more with his childhood friend; and seeks redemption
Flaws: Ugly. Bonds: Job, Criminal record, Guardian, Adventurer. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Lewis Dalton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has styled his silver hair well, parting it to the right. His brown eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
