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Advanced [show]


Guy Blakely, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is renowned for his bright yellow suits and hats. His hair is cut close to his head. He has several tiny opal earrings on each ear.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Guy Blakely, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 500 sp.


Social Check DCs


Trey Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and many brigands want him driven away

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Trey Coombs, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Freshwater pearl (7 gp). Jet (60 gp). Black opal (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Hackney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears many layers of old clothing at all times, and his gloved hand is found clutching a quarterstaff. His brown hair is cut short with large spiked bangs in the front. His eyes are violet and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love.

Ideals: Logical. Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Miles Hackney, Male Human Fighter 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20000 cp. Tourmaline (90 gp). Hematite (12 gp). Golden yellow topaz (1200 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather, and he perpetually has his mace ready. With bright golden hair and a scraggly beard. His eyes are violet and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Blacksmith mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Gifted. Flaws: Disease, Depressed. Bonds: Attractive. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Trym Graham, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Investigation +6, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Halfling, Infernal, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Freshwater pearl (13 gp). 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown cloak and cross-gartered yellow stockings. He has a long white beard with little hanging trinkets. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Stableman business at a young age. He worked as a nervous Stableman and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Clare, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)7 (-2) 15 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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