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Advanced [show]


Thomas Alton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He also is a firm believer in the manly ideal.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and to prove his worth to the world

Flaws: Hedonist, Impulsive. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Thomas Alton, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Blue sapphire (1000 gp). Peridot (60 gp).


Social Check DCs


Lewis Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. With bright black hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Lewis was born with his mother's beautiful face. Cursed with vampirism at a very young age, Lewis has worked very hard to control his curse. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Shy, Secretive, Disease. Bonds: Rich, Attractive. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Lewis Blankley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair, while still mostly black, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Mentor, Criminal record. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Gerald Alton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Colby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue small hat and blue clothes. His black hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Glassblower, Trym learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and to be a map maker again

Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, Family, Job, Adventurer. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Trym Colby, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: Guy was born in the east. At a young age he loved to build and create. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted, Persistence. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Guy Nash, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)17 (+3) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Terran, Draconic, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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