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Advanced [show]


Patrick Elton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown armored body suit, with a simple tan line shooting up and back down. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of specialists.

Motivation: To prove his worth to the world; and he is wracked by social anxiety

Flaws: Secretive, Impulsive. Bonds: Attractive, Poor. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Patrick Elton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Guy Branson, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries bastard swords. His hair is chestnut, silky, and of moderate length. His violet eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Guy Branson, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. Chalcedony (30 gp). Pink pearl (100 gp). Jet (100 gp). 1 Minor magic item.


Social Check DCs


Gunter Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of lances, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is smooth and relatively long. His eyes are gray.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the north his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.

Ideals: Fighting, Passionate. Bonds: Job, Poor, Adventurer. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Tickle, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Henry Astley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries shields. His tied-back hair is silver. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Astley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)12 (+1) 8 (-1)4 (-3)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Chrysoberyl (130 gp). Moonstone (70 gp).


Social Check DCs


Lance Langley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light brown in addition to tight pants and is in decent physical shape. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Bookbinder, Lance learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Human people; and further expansion of business

Ideals: Optimist, Logical. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Lance Langley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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