Hunter Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fisher does. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Fisher. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of northern immigrants he idolized his mother. A freak accident while working with his Weaver mother left him crippled. He then took over the family business and is one of the better Fisher for hire.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Immigrant, Religious. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Conrad Tindall, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His hair is blonde and very short. His green unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 5 years old his parents immigrated from the south. Conrad was born on a far southern mountains where he grew up under the tutelage of his father, an expert Mason. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 6 (-2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp. Azurite (9 gp). Red garnet (110 gp). 2 Antitoxin. 1 Everburning torch.
Tim Springfield, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a white collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Mercenary, but he got bored and became a Ploughman. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Job, Family. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Coral (40 gp).
Kyle Fidget, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his whip. His black hair is lengthy and is close to two feet long. This hazel eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and expand his business
Ideals: Fighting, Impeccable. Bonds: Job, Adventurer. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Ernest Ryley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes, though not visible through his cowl, are violet.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: Ernest was born in the west. At a young age he loved to build and create. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted necromantic powers by his dying sister.
Motivation: His religion dominates his actions.
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
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