Hubert Tenley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He prefers to wear violet pants and tee shirts. He has a hunchback. His hair is cut close to his head. He is baby faced.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He got into the Healer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Marry his sister to traveling adventurers; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Family. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 7 (-2) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Don Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large white tufts of hair around his ears. His hazel eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted arcane powers by his dying sister.
Motivation: He feels kind of lost in life; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 5000 cp. Jasper (30 gp). Violet garnet (900 gp). Jet (70 gp). 1 Banded mail. 1 Banded mail.
Alex Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He keeps his golden hair in a flapper bob. He has several tiny jet earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting, Entrepeneur. Bonds: Rich, Military. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
John Lincoln, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. His skin is fair and his fingers are delicate and long. His red hair and beard is wavy and long. He has a dull look in his hazel eyes.
Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Baker.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Bonds: Job, Religious, Adventurer, Military. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Lance Churchill, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his longbow ready. He wears a colorful flower in his chestnut hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lance's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Fighting. Flaws: Antagonistic, Selfish, Disease. Bonds: Attractive. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!