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NPC Generator

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Advanced [show]


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears a Stetson hat to hide his balding. His eyes are violet and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Poor, Family. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Kyle Southey, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Charles York, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His white hair is styled in orderly dreadlocks. He has brown eyes and a red hat with a blue feather.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He would like to get married and retire; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Has a crush. Occupation: Stylist

Voice: French accent

Attributes [hide]

Charles York, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

William Blyth, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)6 (-2) 10 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1400 sp. Obsidian (16 gp). Obsidian (16 gp).


Social Check DCs


Drogo Stratford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is wearing the road beaten gear of a warrior. His left hand appears badly burned and disfigured. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This amber eyed southerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Drogo was born the youngest of three triplets. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Fighting, Professionalism. Bonds: Slave, Family, Immigrant. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Drogo Stratford, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 11 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Odo Wesley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Miller. He is bristling with hidden weapons, mostly tridents and bows. His hair is golden and very short. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he'd like to take his coworkers down a peg

Flaws: Ugly, Impulsive. Bonds: Job, Criminal record, Adventurer. Occupation: Miller

Voice: Boston accent

Attributes [hide]

Odo Wesley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold and topaz bottle stopper cork (500 gp).


Social Check DCs

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