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Advanced [show]


Gilbert Wade, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut short with large spiked bangs in the front. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Disease, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Wade, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Ralf Alton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape, marred by chocolates. His silver hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Ralf Alton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Deception +1
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Justin Dumph, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is drawn into a tight pony tail with a card scrunchie. This gray eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is a great chef.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Justin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Justin Dumph, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Darkwood Shield.


Social Check DCs


Chad Axton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is typically in his Unemployed uniform. His whole body is exceptionally muscular. He has a long black beard with little hanging trinkets. His eyes are a pleasant gray.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He struck the Unemployed job and began his own company from there.

Motivation: He is unsatisfied with his job; and a deep hatred of dire rats

Ideals: Professionalism. Bonds: Job, Immigrant, Mentor, Enemies. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Chad Axton, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 4 (-3)12 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is singed and shortened. His eyes are gray and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Ugly, Disease, Hedonist. Bonds: Religious, Criminal record. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Everard Garfield, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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